Either way you see it, both times (0:36 and 0:37) are still new records, so it just doesn't matter to me now. My 0:38 is still a solid run, even though it had some risky mistakes and I also didn't use the murder beam to get it. NintendoPlayersGuideSNESSuperMetroid1994 Identifier-ark ark:/13960/t08w7np16 Ocr ABBYY FineReader 11.0 Pages 85 Scanner Internet Archive Python library 0.9.1. That 0:37 sucked badly, I made this one with just every detail perfectly done so I knew the mark for 0:36 was just close and I really wanted to know if 0:36 could be done or not. This is my first time (and I really hate to say it) that I used the murder beam to get this time. About boss battles, the Phantoon battle was plain fast. Super Metroid, is a project to recreate the engine of the classic video game Super Metroid 3 for the SNES. This engine will support MODs so that a wide range of games can also be created. I made a small change to the first save (in my previous 0:37 I saved in the "bubble room" in Norfair, this time I saved in Kraid's lair before facing him) to get everything nicely without too much frustration. Super Metroid, is a project to recreate the engine of the classic video game Super Metroid 3 for the SNES. Recorded using ZSNES, available in normal and high quality. I knew that run sucked badly and even in the tape I recorded it had a small defect so I gave it another try with another tape. Low speed run of Super Metroid, collecting only 14 items, in 9 segments done on July 28 2003. When I attempted to record it my last save was just a minute away from the one that I usually get but luckily I got the ending segment with 0:37 somehow. Just a few weeks ago I made a segmented version of my 0:38, trying to improve every room I could ending with a 0:37. Available in three versions: low quality, normal quality, and 60fps high quality.Īn improved version of my single-seg any% run for easy download better viewing. An alternate segment 4 achieves a time of 0:37 without the use of the "Murder beam" glitch. This Vault is now crowdsourced and contains 3934 of 3934 known Super Nintendo cartridges, catalogued by No-Intro on September 21, 2022. To play them youll need an emulator from the Emulation Lair, or play right in your browser. Speed run of Super Metroid in 4 segments, completed on June 15 2004. This Vault contains every known Super Nintendo game in the world, scanned nightly by No-Intro.
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